vefstarter.blogg.se

Dwarf fortress fps tips
Dwarf fortress fps tips







dwarf fortress fps tips

TL DR - Start a game on Peaceful mode, and just kind of play around with the mechanics for a while, without having to worry about goblins. I've been playing around an awful lot with very small, very /concentrated/ stockpile sizes, and I'm constantly fiddling with priority levels for various stockpile designations, and overall job priority. 1 is "Drop everything and do this right the fuck now", and 9 is "Meh, whenever you get a moment, I /guess/. (By default, /everything/ is at priority 5, in a range from 1 to 9. I like keeping Dirt stockpiles low, but if you need a bunch of "Whatever" close at hand in a hurry, you can always crank up its given stockpile to the maximum level. You can also assign Priority Levels to stockpiles. There's ways to fix that (un-designate the entire stockpile, make a much smaller one, and all idle gnomes will go into an absolute tizzy to get everything packed into available crates), but it's very time-consuming. Since there was always a constant influx, it didn't /matter/ how many crates I made - a crate cannot be placed into a stockpile that is already 100% full. If you're like I used to do, and designated /huge/ wood stockpiles without having any containers, then your gnomes will constantly fill them up with one-tile-occuping Logs and Planks. This is all just /temporary stuff/ - once you get a decent supply of containers (and have been presumably mining underground this whole time, digging out your areas), /then/ you can un-designate the stockpiles, deconstruct the temporary workspaces, and designate /new/ stockpiles that can be pretty tiny, but will hold a /lot/ of stuff, due to container-stacking mechanics. Heck, you could do the same thing for wood, as you're cranking out planks - keep a small stockpile of logs next to your sawmill. Same thing works for cotton, though it's helpful to have a small (say, 3x3) Cotton Fiber Stockpile next to your Loom, just so he can keep cranking out Cloth Bolts for your Tailor to make a sufficient supply of Cloth Bags. Once he builds up a good supply of those, whenever you designate a *new* stockpile, your guys will start filling it with any available crates and barrels (as appropriate), and /then/ start transferring actual items into the containers. Once you've got planks, start cranking out Crates and Barrels with your Carpenter. (You lose efficiency every time an item is dropped in a workbench, but you can typically store 20-something of any given output.) Since you do not yet have stockpiles defined anywhere, the output will just pile up inside the workbench. Cut down a bunch of trees nearby, and dig a few levels underground to get stone to work into blocks, and you should start to be able to produce planks and blocks. Somewhere out on the surface (I know, I know, but we're still early-game), build a Sawmill (to make planks), a Stonecutter (to make blocks), and a Carpenter. Now, it's very tempting to make huge stockpiles at the beginning of the game, but that leads to a lot of space inefficiency, since everything aside from dirt and raw stone will just pile up in one-unit tiles.

dwarf fortress fps tips

Gnomes will sometimes stupidly split a hauling load of identical items between multiple crates, so you wanna have some overflow room.) You have no real control over this, so it's often best to over-budget for containers. (The item type is determined by whatever a gnome throws into it when it's empty - then it can contain /only/ that item until it's emptied again.

#Dwarf fortress fps tips full#

You can't have a single crate full of Oak Logs and Birch Planks it's gotta be all Oak Logs or nothing. * - A crate or barrel can contain up to, I think 32 of any given item, but it can only contain that /same/ item. * - Furniture (Doors, Beds, Tables, etc) /cannot/ go into containers. * - Seeds, Tree Clippings/Saplings, Cotton Fiber all go into Cotton Bags. * - Anything liquid - any drink at all - goes into a Wooden Barrel. * - Logs, Planks, Stone Blocks, Weapons, Tools, Armor, Food (Meat, Bread, Sandwiches, Apples and Strawberries), Bandages, Coal, Gems (any variety) and Cotton Bolts go into Wooden Crates. (Technically, stuff like dirt and raw stone is inside its own container by default the game calls that a "Pile".) * - Nothing else will stack, and must be put into a container - otherwise, it'll take up one unit per tile. (Again, Metal Ores is a bit of a question mark.) * - Dirt, Raw Stone, Clay Clumps, and (I *think*?) Metal Ores will all stack up to 64 or 32 units (depending on the thing) in a stockpile. I'm currently running a third world, set to Peaceful Mode, which is entirely devoted to figuring out how the hell Stockpile Logistics(tm) work.Įssentially, I'm not playing Gnomoria I'm playing Gnome Warehouse Simulator, and learning quite a bit.









Dwarf fortress fps tips